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Thoughts on UX design, product development, design systems, and building things that work.

01
AIGovernance

I Built an Anti-Sycophancy System for My AI Coding Agent

When your AI assistant agrees with everything you say, including the things you get wrong, you have a compliance problem. Here is how I fixed it with hooks, rules, and adversarial agents.

Apr 2026
02
Product DesignMobile

Designing for Split Attention: Two Screens, One Story

When your interface lives on two devices, the user can only look at one. Sound, haptics, and invisible latency absorption become your real design tools.

Apr 2026
03
Product DesignAI

Designing a Learning System Around How My Brain Actually Works

I have ADHD. Most learning tools ignore that. So I built one that doesn't.

Apr 2026
04
Product DesignAI

Why Node Graphs Fall Apart at 15 Nodes

Node graphs demo beautifully with 5 nodes. At 15 they become unreadable. The problem is topology, not tooling.

Apr 2026
05
Product Design0-to-1

Prototyping in the Wrong Tool on Purpose

The right prototyping tool depends on the question you're trying to answer, not the phase you're in. Sometimes paper beats Figma and code beats both.

Apr 2026
06
UX Research0-to-1

The Workshop That Changes the Project

Most workshops produce sticky notes and good vibes. A few produce one insight that reframes everything. The difference is the setup, not the activities.

Apr 2026

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